I started this project originally in the Summer of 2010. I did my own concept art using presentation images from the launch of the Vodafone McLaren Mercedes Mp4-24 in January 2009. (Final concept drawing is in the background drawing section of this site) At the time I finished it to a standard that I was happy with. It wasn't until March 2013 when in my second year in Teesside University that I decided to revisit the project with the new knowledge I had gained. The aim this time around was to have the tri count limit at 10,000 and to use a 1024 texture map.
The car was made in Autodesk 3DS Max. I made the low poly, unwrapped it using overlapping in selected areas as so the advertisement writing wouldn't be backwards on the texture. After I made the high poly and then used the projection tool for ambient occlusion and normal maps. From there I textured it in Adobe Photoshop and presented it in The Unreal Development Kit with reflection effects.
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